Convo
An ART-120 and CMPM-120 Final Project
Product of Convo Studios
Lead Programmer - Jose Velarde-Ruiz
Lead Sound Designer/ Secondary Programmer - Tomas Hickman
Lead Artist/ Tertiary Programmer - Jonathan Hung
Players navigate a social interaction through the metaphor of lockpicking in an effort to “fit in” amongst their peers. They have a few seconds to memorize the symbols of the pins before the lock is covered and the level begins. The other conversationalist states what order they want to pins to be pressed in, and the player must press them in that order, remembering where each one is. If they press an incorrect pin, the last correctly-pressed pin falls down again. They are racing against the clock, and its urgency leads to excitement and tension.
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